by O.Mizno = Osamu Mizuno
E-mail: o-mizno@mba.ocn.ne.jp
updated on Jan 29, 2012
Recent news
(Jan 29, 2012) Fixed a trial license system. (It was not available immediately after the issue in some case.)
(Jan 8, 2012) Metasequoia Ver3.0 Beta12 and SDK Rev3.00 Beta1 have been released.
(Aug 21, 2011) Trial license is available.
(Aug 20, 2011) "Pay Now" button is ready.
(May 4, 2011) MetasequoiaLE R2.4a has been released.
(May 1, 2011) Metasequoia Ver2.4.13 has been released.
Welcome to metaseq.net
I produce a software named "Metasequoia" as shareware. I also
release a limited edition "MetasequoiaLE" as freeware. This software
is made in my personal activity (not a work).
Metasequoia is a polygon modeler for 3DCG and game development. It provides
you efficient modeling works. It is very easy to use and learn, and even
a beginner of 3DCG will be able to manage it one day.

screenshot of Metasequoia
Features
One of features is a subdivision surface. It enables to create complex and organic objects as like humans or creatures, and works with a light response.

Other features are
- 3D painting for the mapping images
- Various formats to import and export, for example, DXF, LWO, 3DS, COB, OBJ, and so on.
- Plug-ins that you can make with SDK
- Python script
- etc..
FAQ
Q1. How can I purchase Metasequoia?
A1. You can send the money to me with PayPal. Please see the 'Purchase' page.
Q2. Can I use Metasequoia or MetasequoiaLE for commercial purposes?
A2. Yes. You can use both shareware version of Metasequoia and freeware version
of Metasequoia for any purposes included
commercial use.
Q3. Where is Metasequoia for Mac and Linux?
A3. There is no plan to make a Mac and Linux edition, sorry.
Q4. I cannot select English as my language. Why?
A4. You didn't extract .zip correctly. Make sure that a hierarchy of folder
is follow:
Root (contains Metaseq.exe)
+-Alpha
+-Bump
+-Data (contains language.txt)
| +-English
+-Texture