3D modeling software "Metasequoia" official web site
Metasequoia Ver 4.8.3b has been released.
This update contains some improvements and bug fixes. Please see details in Release note.
The issuing system of trial license for older versions (Ver3.1) will end at the end of June 2022. Please migrate to Metasequoia 4.
The trial license for Metasequoia 4 will continue to be available.
Metasequoia Ver 4.8.3a has been released.
Three bugs has been fixed in this update. Please see details in Release note.
Metasequoia Ver 4.8.3 has been released.
In this update, support for glTF has been enhanced, and the following extensions for physically-based rendering (PBR), which were added after the glTF 2.0 specification was developed, are now supported in their entirety.
Each parameter added to the glTF shader is reflected in both the real-time preview and the path-tracing rendering, and It enables much more advanced texture expression than before.
In addition, the [Measure] function can now measure thickness radially, which can also be used to generate a "thickness map" to be used in conjunction with glTF volume settings.
We plan to introduce an overview and its operations of physically-based rendering and glTF in separate articles.
Some fixes are also included in this release. Please see details in Release note.
Metasequoia Ver 4.8.2a has been released.
Alpha mode of glTF is now supported, and semi-transparency is displayed as in the preview. In addition, shadows created through semi-transparent areas are now accurately rendered.
Normal vectors on morph objects as "Normal morph" can now also be output in the FBX file. Normal morph can be applied if the receiving software supports it, and we have confirmed that Unity currently supports it.
When importing an FBX file with normal morph settings in Unity, please specify "Import" in the [Blend Shape Normals] field.
However, due to the limitations of FBX, it is not possible to have different normals for surfaces that share vertices, and the output will be a unified normal. Also, due to the limitations of either FBX or Unity (or both?), it is not possible to handle data in which only the normals are changed without moving the vertices. If you have changed the normals, move the vertices only slightly so as not to affect the appearance of the vertices.
This update includes some improvements and bug fixes. Please see details in Release note.
Metasequoia Ver 4.8.2 has been released.
Here are some of the major improvements.
The expression of "bokeh"; often referred to as the "depth of field" in 3DCG software; is supported in the path tracing rendering. Objects in front of or behind the focal point are rendered blurred.
The degree of blur can be adjusted using the "f-stop" value, just like a regular camera, but unlike a real camera, there is no change in the amount of exposure.
Enabling bokeh does not change the total amount of rendering time. It can also be combined with noise reduction to get high quality rendering results in a short time.
The normal direction has been included in the Move command for a long time, but now there is a new option to move to the normal direction for each vertex.
You can also specify the direction of movement as either the normal direction of the selected face only, or the average direction of the normals of all faces surrounding the vertex.
When outputting to FBX files, glTF shaders can now be converted to the Stingray PBR shader used in Maya. If the receiving software supports the Stingray shader, you can use it as an option to pass physics-based shader parameters other than the glTF (glb) format. Due to the limited number of supported software, the default output will be Phong as before.
And, an object with no vertices or faces will be output as a 'Null' node.
Transcription of vertex colors is now supported, and UV edit and normal transcription have also been slightly improved.
This update includes other improvements and bug fixes. Please see details in Release note.
Metasequoia Ver 4.8.1a has been released. This update includes some bug fixes. (Release note)
Metasequoia Ver 4.8.1 has been released. This update includes some improvements and bug fixes. (Release note)
Metasequoia Ver 4.8.0a has been released. This update includes some bug fixes. (Release note)
The operation check of Metasequoia 4 on Windows 11 and macOS Monterey has been completed. Version 4.8.0 or later can be used as the Windows 11 and macOS Monterey compatible version.
Since no special changes were required to make Metasequoia 4 compatible with Windows 11 and macOS Monterey, there is a high possibility that Metasequoia 4 will work with versions 4.7 and earlier. However, we cannot guarantee that it will work. Even if a new problem is found in the future, we will not be able to support older versions. If you do not update to version 4.8.0 or later on Windows 11 or macOS Monterey for unavoidable reasons, and continue to use version 4.7 or earlier, please understand that you are responsible for your own actions.
Metasequoia Ver 4.8.0 has been released. This version includes major improvements, and I will now introduce the main new features.
'glTF' or 'Transparent' shaders are used mainly. Traditional Phong shader can also be used, but please note that the results will be different from the original parameters.
An area light with an arbitrary shape can be used by setting the 'Emission' of the material. In open space, parallel light sources and an environment map can also be used.
The path tracing renderer also includes a denoise function that removes the noise inherent to path tracing and significantly reduces rendering time. (Available for Windows 64bit and macOS)
There is no difference between the Standard and EX editions in terms of image quality, but the resolution of the Standard edition is limited to 1280x720 or lower. If you need a higher resolution, please use the EX edition.
It uses a 360-degree panoramic photo like the one below and displays it as an environment map in the background.
It is also displayed on the object surface by setting a reflection in the Phong shader, and a metallic and roughness in the glTF shader.
The environment map display supports both real-time preview and rendering.
You can now perform other operations while the object property, material property, rendering, etc. windows are open.
For example, when repeatedly re-rendering while adjusting material parameters, you do not need to repeatedly open and close the window, which greatly increases your work efficiency. This is especially recommended in an environment with a wide monitor or multiple monitors, as it is easy to keep the work area with the window open.
The previous smoothing function caused a slight inward contraction, but the new smoothing filter function prevents contraction as much as possible. (Available only in the EX edition)
One thing to note is that it consumes a lot of memory, so if you have a large amount of data, you will need a lot of installed memory. Also, depending on the shape, it may be difficult to filter.
Metasequoia Ver 4.7.7d has been released. This version contains RenderMan 24 support and some bug fixes.
Metasequoia Ver 4.7.7c has been released. This version contains some improvements such as numerical input and bug fixes.
Metasequoia Ver 4.7.7b has been released. This version fixes three bug bugs, including one that causes abnormal termination.
(5/13 re-release) In the installer for Windows, the files were not updated properly and remained 4.7.7a, so the installer has been re-released. The filename of the new installer contains "477b1".
Metasequoia Ver 4.7.7a has been released. This version contains some bug fixes and following improvements.
Metasequoia Ver 4.7.7 has been released. In this version, the basic operations have been revised, and the main changes are as follows.
Please see the Release Note for more information.
Caution: Windows 7/8 is no longer supported from this version. Please update to Windows 8.1 or 10 if you are still using an older OS.
Metasequoia Ver 4.7.6 has been released.
From this release, the macOS version has been made as a Universal App with native support for both Intel and Apple Silicon CPUs. This will allow it to run more efficiently on the latest Macs with Apple M1.
Please note that we no longer support OS X El Capitan (10.11) and macOS Sierra (10.12) from this version due to difficulties in supporting older operating systems. If you are using both OS, please update to macOS 10.13 or later, or keep using Ver4.7.5a.
The Windows version also has some improvements and bug fixes, such as a larger mouse cursor for high resolution monitors. Please update to the latest version for both Windows and macOS users.
Metasequoia Ver 4.7.5a has been released. This update includes some bug fixes.
Metasequoia Ver 4.7.5 has been released. This update provisionally supports macOS Big Sur (confirmed in beta version), and includes some improvements.
Metasequoia Ver 4.7.4d has been released. This update includes a bug fix about Direct3D display. It is available for Windows only.
Metasequoia Ver 4.7.4c has been released. This update includes some bug fixes. It is available for both Windows and macOS.
Metasequoia Ver 4.7.4b has been released. This update resolves the Direct3D 11 display delay. It is available for Windows only.
Metasequoia Ver 4.7.4a has been released. This version includes these two changes.
This update is for Windows only.
Metasequoia Ver 4.7.4 has been released. The main updates are as follows.
Please see the details in Release Note
In addition, support for Windows 7/8 has been reduced in this version, and Direct3D 11 display is not available if D3DCompiler_47.dll is installed on Windows. If you can't display it, please install it using the following method.
Metasequoia Ver 4.7.3 has been released.
Download the new version from Download page.
Metasequoia Ver 4.7.2b for macOS has been released. The following problems have been resolved or improved.
This update is applied to macOS only.
Metasequoia Ver 4.7.2a for macOS has been released. It fixes bugs for importing and exporting .fbx files. This update is applied to macOS only.
Metasequoia Ver 4.7.2 has been released. It contains some improvements and bug fixes.
Download the new version from Download page.
Metasequoia Ver 4.7.1 has been released. It contains some improvements and bug fixes.
An article to introduce useful features of Metasequoia 4 has been published.
Please check TIPS for Metasequoia.
Metasequoia Ver 4.7.0a has been released.
This update is a bug fix for macOS edition.
There was a problem with display on 3d views. This bug has been fixed.
But, if you use multi monitors on macOS, depending on the type of monitor, the display may be disturbed or numeric input field of operation handle is not displayed.
If the display of the view is disturbed, please check the [Prevent a broken screen for multi monitors] in [Configuration > Preview > OpenGL].
Download the new version from Download page.
*This release is only for macOS version. There is no update for Windows version.
Main updates of Ver 4.7.0 are as follows.
And Plug-in SDK is updated to Rev4.70. Please check this page if you are Plug-in developer.