Metasequoia 4

3D modeling software "Metasequoia" official web site

Product introduction

We released 3D modeling software "Metasequoia 4".

Metasequoia 4 provides two editions; Standard edition is suitable for beginners, and for professional of 3D modeling. EX edition is suitable for users using other 3DCG professional software or 3D printer.

System Requirements

for Windows

  Required Recommended
OS
  • Windows XP SP3 (32bit)
  • Windows Vista (32/64bit)
  • Windows 7 (32/64bit)
  • Windows 8 (32/64bit)
  • Windows 8.1 (32/64bit)
  • Windows 10 (32/64bit)
  • Windows 7 64bit
  • Windows 8 64bit
  • Windows 8.1 64bit
  • Windows 10 64bit
CPU Pentium 4, Intel Core
or compatible processor with SSE2
Intel Core or compatible processor
RAM 256MB or larger empty 1024MB or larger empty
Monitor 1024 x 768 or larger 1280 x 1024 or larger
GPU Direct3D 9 Direct3D 11

for OS X

  Required Recommended
Mac   Mac that is released in 2011 or later
OS
  • OS X Mavericks (10.9)
  • OS X Yosemite (10.10)
  • OS X El Capitan (10.11)
  • macOS Sierra (10.12)
  • OS X Mavericks (10.9)
  • OS X Yosemite (10.10)
  • OS X El Capitan (10.11)
  • macOS Sierra (10.12)
Memory 2GB or more 4GB or more
Monitor 1024 x 768, or higher resolution 1280 x 1024, or higher resolution
Retina display
Mouse   Having two buttons and a scroll wheel

Features of Metasequoia 4

Run on both Windows and macOS / OS X

Metasequoia 4 is the 3DCG modeling software for Windows or macOS / OS X. You can use it in much the same way on different platforms.
(*Part of the function are different.)

All GUI components are displayed by vector drawings. Buttons and icons are displayed beautifully, in high resolution monitors (like as IGZO or Retina display).

Powerful modeling functions

Metasequoia has basic polygon editing functions. And it also has functions to assist in the finer processing.

The following features have been added and improved, in ver.4.0 or later.

N-gon (5 or more points in a face)
You can make a polygon with 5 or more points. And you can easily add edges (divide a face) or erase edges (merge faces).
Armature

By [Armature], you can create an object shape along the center line.

You can create an object by specifying only the center line and the line width. This feature will reduce the time to create the object.
And you can edit the generated object in more detail by modeling capabilities.

Bone and Morph

Setting the [Bone], the object can be linked to the deformation of bones.
And [Morph] is a function to slide the vertex. You can create such as facial expressions.

Bone and Morph settings can be exported to the corresponding file format, FBX or PMD.

Measure (Metasequoia 4 EX only)

You can measure the size of the object. This function is for business use or 3D printer output.

View Unit
You can display units such as millimeters or inches on the screen. And, it is possible to make the input of numerical value with the unit.
Measure a length, an angle and a thickness
You can measure the distance, angle, thickness of any position. Changes in the numerical values associated with the movement or deformation of the object are displayed immediately.

UV Edit

[UV edit] function is greatly improved.
New features; automatic unwrapping, and splitting or stitching, etc. are added. UV editing is more efficient.

OpenSubdiv

OpenSubdiv; a Pixar's subdivision surface; is now supported.

By setting the weights to the vertex or line, the edges of the object are generated. And, you get the texture whose distortion of UV is less.

If you export OpenSubdiv object to FBX file, you can transfer the shape data between compatible software.

Ambient occlusion (Metasequoia 4 EX only)

Ambient occlusion makes dark in the secluded part, and bright in the opening part. This results are exported to the vertex colors, and you can check the objects from any direction.

Supporting RenderMan

You can get high-quality rendering image by RenderMan with Metasequoia 4.

(*Separately, the installation of RenderMan(Commercial or non-commercial) is required.)
(*In Standard Edition, there is an upper limit to the rendering resolution.)

Import / Export

Metasequoia supports several file formats of third-party 3DCG software. You can pass files to each other with most of 3DCG software.

When you import or export, Metasequoia will support the conversion of the coordinate axes, and reversing the surface direction, and specifying the magnification factor. It will resolve the differences of each software.

Import Export
  • SUF (DoGA CGA)
  • DXF (AutoCAD)
  • LWO (LightWave3D)
  • 3DS (3D Studio)
  • COB (trueSpace)
  • ROK (Rokkaku-Daioh)
  • OBJ (Wavefront)
  • FBX (Autodesk FBX) (*EX Only)
  • DAE (COLLADA 1.4/1.5) (*EX Only)
  • STL (Stereolithography)
  • PLY (Stanford Polygon Library) (*EX Only)
  • SVG (Scalable Vector Graphics) (*EX Only)
  • PMD (MikuMikuDance format)
  • SUF (DoGA CGA)
  • DXF (AutoCAD)
  • LWO (LightWave3D)
  • 3DS (3D Studio)
  • COB (trueSpace)
  • WRL (VRML 1.0)
  • X (Direct3D)
  • OBJ (Wavefront)
  • POV (POV-Ray)
  • FBX (Autodesk FBX) (*EX Only)
  • DAE (COLLADA 1.4)
  • STL (Stereolithography)
  • PLY (Stanford Polygon Library) (*EX Only)
  • JS (three.js JSON Model Format)
  • AMF (Additive Manufacturing File) (*EX Only)
  • PMD (MikuMikuDance format)